A bestiary of the history and different «breeds» of malware, as well as their evolution. There once was a time where viruses, trojans and other malware were visually rich, provoking dialogue between the «hacker» and the public. Seeing as technology is in constant evolution, this art is worth archiving in a timeless and physical manner: the book.
Thank you to Mikko Hyppönen for his work with Malware Museum on archive.org and Danooct1 on YouTube for providing images of the visual payloads.
Adviva is marketed as a mood-enhancing and all round life-improving supplement. It targets specific neurone synapses, shielding neurotransmitter activity and therefore one’s thoughts and emotions. The supplement’s inclusion of potent and dangerous chemicals push us to question the company’s motives.
After the public uncovers Hartmann’s past supplying drugs and chemical weapons to the axis soldiers, speculations arise around their multiple rebrands and shift to stress-relief products in the early onset of Covid.
A game coded with P5.js in which a little being must eat a plethora of atypical objects that are flying toward it. The player presses [space] to open its mouth, eating for example a traffic cone, flowers, Paris Hilton… It must however be careful of the bombs that may be in his path! Like us, he is built to consume.
An editorial project done in close collaboration with interior architecture designers. This book is divided into 12 chapters, each presenting a different project created at the HEAD – Genève. Each chapter contains 3 entries such as essays and interviews with professionals, with a goal to illuminate different facets of interior architecture as a practice.
This is an experimental VR project made for fun inspired by sci-fi movies and games. A 360° horror video in which the subject is a baby in a womb filled with other babies, floating in amniotic fluid and uttering little cries. The subject is then pushed out of a tube to enter a world of oppression, greeted by aliens in a human breeding facility.
This is an experimental VR project made for fun inspired by sci-fi movies and games.
A 360° horror video in which the subject is a baby in a womb filled with other babies, floating in amniotic fluid and uttering little cries. The subject is then pushed out of a tube to enter a world of oppression, greeted by aliens in a human breeding facility.
This is an experimental virtual reality project made for fun inspired by horror games, specifically Little Nightmares. The goal was to create a first-person immersive experience based on some of the gore themes from the game.
A board game based on the Black Friday shopping phenomenon, in which the players must complete their shopping lists by either buying items or stealing them from other players by battling them, making sure not to lose too many health points. The logos are parodies of companies, aiming to satarize American consumerism shenanigans.